14w25a
14w25a
Type |
Snapshot |
---|---|
Release date |
June 18, 2014 |
Snapshot for | |
Download | |
14w25a is the twenty-seventh snapshot released for 1.8.
Περιεχόμενα
Additions[επεξεργασία | επεξεργασία κώδικα]
- Guardian
- Spawns in ocean monuments
- Attacks squid and players with a web/beam
- When on land, it flops around and doesn't suffocate, unlike squids
- Drops prismarine shards, prismarine crystals and raw fish
- Elder guardian
- Is a boss-like variant of guardians
- There are 3 elders in each monument
- A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
- Mining fatigue III makes mining really hard, but not impossible. Even with aqua affinity, efficiency V and Haste II, it takes about 10 seconds to mine something under water.
- Drops a wet sponge when killed by a player
- Guardian spawn egg
- Spawns the new guardian mob
- Ocean monuments
- New underwater generated structure made out of prismarine, prismarine bricks, dark prismarine and sea lanterns
- 8 gold blocks can be found at the center of the monument
- Will also generate in old worlds
- Can be toggled for a customized world
- Prismarine
- Generates in ocean monuments
- Can be crafted with prismarine shards
- The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
- Prismarine bricks
- Generates in ocean monuments
- Can be crafted with prismarine shards
- Dark prismarine
- Generates in ocean monuments
- Can be crafted with prismarine shards and an ink sac
- Sea lanterns
- Generates in ocean monuments
- Can be crafted with prismarine shards and prismarine crystals
- Emit light at a light level of 15 and have an animated texture
- Prismarine shard
- Drop from guardians
- Can be crafted into all three kinds of Prismarine blocks and sea lanterns
- Prismarine crystals
- Drop from guardians and sea lanterns
- Can be crafted into sea lanterns
- Enchantment
- "Depth Strider"
- Allows the player to move faster in water
- Can be applied only to boots
- Can go up to level III
- "Depth Strider"
- Coarse dirt
- Wet sponge
- Obtained when a sponge soaks up water
- Smelt wet sponge to remove water and get sponge
- Wet sponge emits water dripping particles
- Dropped by elder guardians when killed by a player
- Splashes
- "Flavor with no seasoning!"
- "Strange, but not a stranger!"
- "Tougher than diamonds, rich like cream!"
- "Getting ready to show!"
- "Getting ready to know!"
- "Getting ready to drop!"
- "Getting ready to shock!"
- "Getting ready to freak!"
- "Getting ready to speak!"
- "It swings, it jives!"
- "Cruising streets for gold!"
- "Take an eggbeater and beat it against a skillet!"
- "Make me a table, a funky table!"
- "Take the elevator to the mezzanine!"
Changes[επεξεργασία | επεξεργασία κώδικα]
- Sponge
- Introduced sponge to Survival mode, with new behavior and looks
- Sponge turns into wet sponge when it soaks up water
- Water particles appear around the sponge when this happens
- Sponge destroys water blocks from 5 blocks away in a kind of sphere
- Sponge soaks up water only when water is touching it
- Tall Grass + Double Tall Grass
- Texture is now brighter
- Redstone torches
- No longer randomly fix themselves.
- Cracked stone bricks
- Smelt stone bricks to get cracked stone bricks
- Commands
/scoreboard operation
- Added three scoreboard operators:
<
,>
,=
- Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
- Added three scoreboard operators:
- Player list
- Player list shows the faces of players
- Debug screen
- F3 + B now also shows which direction entities are looking in using a blue line
- Options
- Anisotropic filtering has been removed
- Signs
- Use the JSON text components
Text1
,Text2
,Text3
,Text4
instead of plain text - Can be used to show scores towards players by using the
selector
andscore
tags - Previously, text formatting could only be accomplished using the section symbol via Formatting codes
- Character limit is based on character width
- Might need some time before it can work in survival
- Use the JSON text components
- Written books
- Use JSON text components instead of plain text with the new
pages
tag - Capable of using the
clickEvent
andhoverEvent
tags - Previously, text formatting could only be accomplished using the section symbol via Formatting codes
- Might need some time before it can work in survival
- Use JSON text components instead of plain text with the new
- Huge mushrooms
- When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
- Stairs
- All icons for stairs in the inventory are now viewed at a different angle
- Model format improvements[1]
- New tag
"textures"
to specify the textures used by the model. - Removed the directional attribute from the uv definition and replaced it with explicit texture references
"textureFacing"
renamed to"texture"
, it is prepended with the hash symbol (#)
"useAmbientOcclusion"
renamed to"ambientocclusion"
"rotateVariantTextures"
renamed to"UV lock"
"cull"
renamed to"cullface"
, specifies the opposite of which neighboring face causes culling to occur- Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify
"cullface": "north"
or"cullface": "south".
- Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify
- Rotation made more verbose, it is now more clear that it can only occur on a single axis
- Example, the rotation for one of the two faces of the "cross" model is now:
"rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
- Example, the rotation for one of the two faces of the "cross" model is now:
- The folder
models/blocks/meshes
was removed and model files are now stored inmodels/blocks
. - The folder
blockstates
was added and stores the model selection files previously found inmodels/blocks
.
- New tag
- Rendering
- Items
- All items are models, some are still generated from item icons
- Resource packs can make models for all items
- Blocks
- Rewrote how blocks are rendered
- Rewrote how block data is handled
- Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the
/give
or/summon
commands, but are still placeable through commands such as/setblock
.
- Items
- Withers, iron golems & snow golems
- Can be spawned by arranging the blocks in any orientation
- This does not affect the orientation of the spawned mob
- Can be spawned by arranging the blocks in any orientation
- Withers
- Can now move around during the invulnerability stage right after they are spawned.[2]
- Arrows
- Work differently underwater
- They will lose all velocity after a few blocks and slowly fall
- Fire Arrows will be extinguished
- Work differently underwater
- Potion effects
- You now see better with night vision and water breathing at the same time under water.[3]
Fixes[επεξεργασία | επεξεργασία κώδικα]
From released versions before 1.8
- MC-1298 – Slightly damaged and very damaged anvils lose broken texture when falling
- MC-1499 – Can see the water lighter in a certain position
- MC-3615 – Seeing through lava
- MC-4239 – Redstone and string in a cobble generator turn into obsidian
- MC-5018 – Wide characters (e.g. tildes ~) overflow on signs
- MC-5306 – Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground
- MC-7432 – Real zombie sieges fail to start (fix included)
- MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
- MC-9173 – Side of dropped items and items in item frames don't appear enchanted
- MC-11524 – Slime & minecart
- MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame
- MC-19205 – Tall grass particles are gray when destroyed by placing water through another tall grass
- MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings
- MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
- MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed
- MC-31615 – Mipmapping: seeing green and brown "blocks" at the horizon
- MC-44363 – Anvil rendering glitch in inventory
- MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area
- MC-48688 – Anisotropic filtering
- MC-52540 – Lack of shading on east/west block variants using the
x
rotation argument - MC-55382 – Glow effect doesn't work for dropped items with data tag in Fast Graphics
- MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
- MC-67168 – Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy
From the 1.8 snapshots
- MC-46591 – Ender dragon destroys barriers when it flies through them
- MC-47437 – Endermen do not teleport out of water, lava or when on fire
- MC-47475 – Floating mushrooms on Mooshrooms
- MC-48435 – Beacon is not transparent like before in inventory
- MC-49110 – Arrow's
inGround
NBT tag does not update when fired into some blocks - MC-49839 – .json shading filters rendered after red/blue anaglyph mode
- MC-50290 – Beacon shadows are incorrect in hand and inventory
- MC-50322 – Z-fighting in iron bars with glass blocks
- MC-50509 – Item hitbox in frame is displayed incorrectly
- MC-50598 – Unlit Redstone Comparator gives off lit Redstone Torch particles
- MC-50729 – Vines orienting improperly in inside corners
- MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
- MC-51003 – Custom player skulls show as the default skin's head on mobs or players
- MC-51134 – Anvil texture doesn't change in hand
- MC-51198 – When your head is inside a full block, you see the texture of the block below your feet
- MC-51236 – Same door model on mirrored doors
- MC-51717 – Brewing stand bottles model error
- MC-52076 – End portal frame (falling sand) texture render glitch
- MC-53374 – Piston, end portal frame, beacon and anvil items are darker than the block form
- MC-53478 – "Round Trip Different" error with stained glass, Ender chests, quartz
- MC-53587 – When powering a piston, the piston head quickly appears as a full block
- MC-53675 – Non-full blocks occupy a full block when moved by piston
- MC-54039 – Sugar cane next to a block turns black
- MC-54053 – Blocks moved by pistons / slime block have their textures temporarily rotated 180° or 90°
- MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
- MC-54602 – Invulnerable mobs still drown
- MC-55145 – Pumpkin top textures don't rotate depending on direction
- MC-56744 – Baby Pigmen cannot attack
From the previous snapshot
- MC-55684 –
/clone
withmove
on structure with dispensers vomits dispenser contents onto ground - MC-56689 –
/move
Command with containers on positive axis deletes items - MC-55702 –
/clone
command move: NBT containing blocks drop item