Drops

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Typical drops from a skeleton: experience orbs, an arrow, and bones.

Drops are items which appear when mobs and some other entities die. There are 5 basic types of drops: common drops, uncommon drops, rare drops, equipped items, and experience orbs.

Common drops[επεξεργασία | επεξεργασία κώδικα]

Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not “killed by the player” (same rules as for experience orbs).

For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; this is called the item's drop range. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a ⅓ chance of no leather being dropped.

If a baby animal dies, it will not drop any common drops.

Looting[επεξεργασία | επεξεργασία κώδικα]

When mobs are killed with the Looting enchantment, the effect on their drops depends on the drop. There are three known behaviors:

  • The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting Ⅲ. For example, killing a cow with a Looting Ⅲ sword makes it drop 0–2 + 0–3 leather and 1–3 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
  • Each level of the Looting enchantment increases the upper end of the drop range by 1. For example, killing a blaze with a Looting Ⅲ sword makes it drop 0–4 blaze rods.
  • The enchantment does not affect the drop rate. For example, a killed sheep will always drop exactly 1 block of wool.

Uncommon drops[επεξεργασία | επεξεργασία κώδικα]

Uncommon drops are similar to common drops, appearing at the location the entity dies. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. The exact chance depends on the drop. For example, a spider has a ⅓ chance of dropping a spider eye upon death.

The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ½ for Looting I, ⅔ for Looting II, and ¾ for Looting III.

Rare drops[επεξεργασία | επεξεργασία κώδικα]

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. Most rare drops can also be obtained by other means. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting III).

Equipped items[επεξεργασία | επεξεργασία κώδικα]

Αρχείο:Screencap.PNG
An enchanted bow received from a skeleton's drops

When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o'lanterns, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting Ⅲ, and 3% for pumpkins and jack o'lanterns). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items which are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it will drop the potion.
  • Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.

Experience Orbs[επεξεργασία | επεξεργασία κώδικα]

Experience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience orbs are similar to items but not the same. Unlike other drops, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.

Mob drops[επεξεργασία | επεξεργασία κώδικα]

Mob Exp Common drops Rare drops Equipped and worn items Notes
Animals
Bat 0 None None None
Chicken 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
None None Meat is cooked if died while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.
Cow 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if died while on fire.
Gives Milk when right-clicked with an empty bucket.
Donkey
Mule
1–3 0–2 Leather None 1 Saddle if saddled
1 Chest if equipped
Also drops all of the chest's contents.
Horse 1–3 0–2 Leather None 1 Saddle if saddled
1 Horse Armor if equipped
Llama 1–3 0–2 Leather None 1 Carpet if equipped
1 Chest if equipped
Also drops all of the chest's contents.
Mooshroom 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if died while on fire.
Shearing drops 5 Red Mushroom, converting it to a normal cow, a process which cannot be reverted.
Gives Milk when right-clicked with an empty bucket.
Gives Mushroom Stew when right-clicked with an empty bowl.
Ocelot 1–3 None None None
Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire.
Polar Bear 1–3 0–2 Raw Fish
0–2 Raw Salmon
None None
Rabbit 1–3 0–1 Raw Rabbit or 0–1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot None Meat is cooked if died while on fire.
Sheep 1–3 1 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked Mutton
None None Wool drop is not affected by Looting.
Shearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat drop is affected by Looting, and is cooked if died while on fire.
Skeleton Horse 1–3 0–2 Bone None None
Squid 1–3 1–3 Ink Sac None None
Wolf 1–3 None None None
Zombie Horse 1–3 0–2 Rotten Flesh None None
Golems
Iron Golem 0 3–5 Iron Ingot
0–2 Poppy
None None Not affected by Looting.
Snow Golem 0 0–15 Snowball or
1 Pumpkin + 8 Snowball if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters
Blaze 10 0–1 Blaze Rod if killed by a player or tamed dog
0–2 Glowstone Dust if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.
Cave Spider 5 0–2 String
0–1 Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
Creeper 5 0–2 Gunpowder
1 Music Disc if killed by a skeleton
1 Creeper Head if killed by a charged creeper's explosion
None None
Elder Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish or 0–1 Cooked Fish
1 Wet Sponge if killed by the player
Raw Fish
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire.
Ender Dragon 12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 Torch
1 Dragon Egg if it's the first time
Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding.
Endermite 5 None None None
Evoker 10 1 Totem of Undying
0-1 Emerald
None None Only drops loot if killed by the player.
Ghast 5 0–1 Ghast Tear
0–2 Gunpowder
None None
Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish or 0–1 Cooked Fish
Raw Fish
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire.
Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 None None Uncommon drop (25% chance).
Shulker 5 0–1 Shulker Shell None None
Silverfish 5 None None None
Skeleton
Stray
5 0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion
1 Arrow of Slowness if a Stray
None Bow
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns).
Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None
Spider 5 0–2 String
0–1 Spider Eye if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.
Vex 3 None None Iron Sword Base chance of dropping the iron sword is 0%, but chance increases by 1 percentage point per level of Looting enchantment, as usual. Sword is not enchanted and will have some wear on it.
Vindicator 5 0-1 Emerald None Iron Axe Only drops loot if killed by the player. Axe is not enchanted and will have some wear on it.
Witch 5 0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
None Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion.
Wither 50 1 Nether Star None None Not affected by looting.
Wither Skeleton 5 0–1 Coal
0–2 Bone
1 Wither Skeleton Skull if killed by a charged creeper's explosion
Wither Skeleton Skull Stone Sword
Pumpkin
Jack o'Lantern
Coal is an uncommon drop (33% chance)
Gear may be enchanted (except pumpkins and jack o'lanterns)
Zombie
Zombie Villager
Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion
Iron Ingot
Carrot
Potato
Iron Shovel
Iron Sword
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns).
Zombie Pigman 5
+ 7 if is a baby
0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot Golden Sword
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns)
NPCs
Villager 0 None None None

Entity drops[επεξεργασία | επεξεργασία κώδικα]

Entity Drops Notes
Projectiles
Bottle o' Enchanting 3–11 Experience
Egg 0–4 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
Ender Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
Item Frame 1 Item Frame Drops itself and the item it contains.
Painting 1 Painting
Vehicles
Boat 1 Boat
Minecart 1 Minecart
Minecart with Chest 1 Minecart
1 Chest
Also drops all of the chest's contents.
Minecart with Command Block 1 Minecart
Minecart with Furnace 1 Minecart
1 Furnace
Minecart with Hopper 1 Minecart
1 Hopper
Also drops all of its contents.
Minecart with Spawner 1 Minecart
Minecart with TNT 1 Minecart
1 TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[επεξεργασία | επεξεργασία κώδικα]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks
Bookshelf 3 Book Yes
Clay 4 Clay Yes
Double Slab T 2 Slab No
Farmland 1 Dirt No
Glass None Yes
Glass Pane None Yes
Glowstone 2–4 Glowstone Dust Yes Fortune increases drop, capped at 4.
Grass Block
Mycelium
Podzol
1 Dirt Yes
Grass Path 1 Dirt No
Gravel 1 Gravel or 1 Flint Yes Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Ice None Yes If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Packed Ice None Yes
Frosted Ice None No If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Sea Lantern 2-3 Prismarine Crystals Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
Snow T 4 Snowball Yes
Snow (layer) T 1–8 Snowball No One snowball per snow level.
Stone T 1 Cobblestone Yes
Ores
Coal Ore T 0–2 1 Coal Yes Fortune multiplies drop.
Diamond Ore T 3–7 1 Diamond Yes Fortune multiplies drop.
Emerald Ore T 3–7 1 Emerald Yes Fortune multiplies drop.
Lapis Lazuli Ore T 2–5 4–8 Lapis Lazuli Yes Fortune multiplies drop.
Nether Quartz Ore T 2–5 1 Nether Quartz Yes Fortune multiplies drop.
Redstone Ore T 1–5 4–5 Redstone Yes Fortune increases drop.
Plants
Beetroot 1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grown
No Fortune increases seeds drop, if fully grown.
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
No Fortune increases drop, if fully grown.
Chorus Plant 0–1 Chorus Fruit No
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
No
Dead Bush 0-2 Stick No An original block is dropped when broken using shears.
Fern
Tall Grass
0–1 Seeds No An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
Huge Mushroom 0–2 Mushroom Partial There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
Leaves 0–1 Sapling
0–1 Apple from oak leaves
Yes When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.
Melon 3–7 Melon Yes Fortune increases drop, capped at 9.
Melon Stem 0–3 Melon Seeds No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Nether Wart 1 Nether Wart if premature
2–4 Nether Wart if fully grown
No Fortune increases drop, if fully grown.
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
No Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Wheat 1 Seeds if premature
0–3 Seeds if fully grown
1 Wheat if fully grown
No Fortune increases seeds drop, if fully grown.
Other
Cake None No
Cobweb T 1 String Yes
Ender Chest T 8 Obsidian Yes Will not drop its contents when broken.
Fire None No
Monster Egg 1 Silverfish spawned Partial When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.
Monster Spawner T 15–43 None No
Inverted Daylight Sensor 1 Daylight Sensor No

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, jukebox, trapped chest and beacon) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Video[επεξεργασία | επεξεργασία κώδικα]

History[επεξεργασία | επεξεργασία κώδικα]

Classic
0.25 SURVIVAL TEST 2Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27 SURVIVAL TEST 11Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010Sheep drop nothing.
Pigs drop porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
1.1.0Sheep now drop between 1–3 cloth instead of always dropping 2.
Beta
1.2Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5Pigs that die by burning now drop cooked porkchops upon death.
1.7Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8Zombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen.
Official release
1.0.0Beta 1.9-pre1Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
Beta 1.9-pre2Spiders now drop spider eyes.
Beta 1.9-pre4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1Magma Cubes can now drop Magma Cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08aIron Golems were added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1–3 porkchops instead of 0–2.
1.4.212w32aNew command /gamerule doMobLoot <value:[true|false|<number>]> toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aWither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38aWitch added. Rarely drops potions of instant health and fire resistance.
12w38bWitch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3-preThe music disc 11 is now dropped by Creepers in the same way as the other discs.
1.814w04aThe Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w27aAdded rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.

Trivia[επεξεργασία | επεξεργασία κώδικα]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.

See also[επεξεργασία | επεξεργασία κώδικα]