World type
World Type is an option to change how worlds generate in Minecraft.
Περιεχόμενα
World types[επεξεργασία | επεξεργασία κώδικα]
Computer and Pocket Editions[επεξεργασία | επεξεργασία κώδικα]
Type | Description | Image |
---|---|---|
Default (PC) Infinite (PE) |
This is the default type of generation. Various landscapes generate utilizing Biomes.
level.dat generatorName: |
300px |
Superflat (PC) Flat (PE) |
This type of generation creates a world that is completely flat, at an altitude of y=4, by default. On a classic (default) superflat world, the terrain consists of one layer of bedrock, two layers of dirt, and one layer of grass. Mobs spawn normally; slimes are prevalent. In the computer edition, villages will also generate, and superflat worlds can be further customized through the use of presets, which allows you to change the layers of the terrain, spawn trees, larger villages, strongholds, etc.
level.dat generatorName: |
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Computer and Console Editions[επεξεργασία | επεξεργασία κώδικα]
Type | Description | Image |
---|---|---|
AMPLIFIED (PC) Amplified Worlds (CE) |
Generates many large mountains which dwarf even the extreme hills seen in default world types, and will more often than not reach the world height limit. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamplands, oceans and rivers) may see no obvious change in height. Villages will still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
In Console Edition, this is available for Xbox One and PS4 only. It can be selected together with any of the world sizes described in the section below. level.dat generatorName: |
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Computer Edition exclusive[επεξεργασία | επεξεργασία κώδικα]
Type | Description | Image |
---|---|---|
Large Biomes | Generates a default world type, but with each geographic feature 4x larger along the X and Z axis, which results in biomes with 16 times as much area. Because of this, villages, desert temples, jungle temples, and other generated structures are all more likely to be found.
level.dat generatorName: |
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Customized | A customizable world type, with four pages of settings. The first page contains customization options which affect how structures and biomes will generate. The second page contains settings for ore generation. The third and fourth page contain advanced terrain customization options. In addition to these options, there are several pre-made presets.
level.dat generatorName: |
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Debug Mode | A world type containing all of the block states laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the ⇧ Shift key while cycling through the world types. In this world type there is a floor on y=60 made of barriers, and you cannot place or destroy blocks. level.dat generatorName: |
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Pocket Edition exclusive[επεξεργασία | επεξεργασία κώδικα]
Type | Description | Image |
---|---|---|
Old | An exclusive world type to Pocket Edition. It has a finite area of 256×256 blocks with an invisible bedrock barrier surrounding it. | ![]() |
Console Edition exclusive[επεξεργασία | επεξεργασία κώδικα]
Type | Description | Image |
---|---|---|
Classic (360, PS3, One, PS4, Vita, Wii U) |
An exclusive world type to Console Edition. It has a finite area of 864×864 blocks (less than 1 Map) with a barrier surrounding it. | 300px |
Small (One, PS4) |
An exclusive world type to Console Edition. It has a finite area of 1024x1024 blocks (1 Map) with a barrier surrounding it. | 300px |
Medium (One, PS4) |
An exclusive world type to Console Edition. It has a finite area of 3072×3072 blocks (9 Maps) with a barrier surrounding it. | 300px |
Large (One, PS4) |
An exclusive world type to Console Edition. It has a finite area of 5120×5120 blocks (25 Maps) with a barrier surrounding it. | 300px |
History[επεξεργασία | επεξεργασία κώδικα]
Indev | ||||
---|---|---|---|---|
0.31 | Map types, map shapes, and map themes were added, all of which allowed the user to customize how a world would generate. | |||
Infdev | ||||
? | Map types, shapes, and themes were removed. | |||
Official release | ||||
1.1 | 12w01a | Added World Type options, currently Default and Superflat. | ||
1.3.1 | 12w19a | New world type 'Large biomes' is added. | ||
1.4.2 | 12w37a | Added ability to customize super flat world. | ||
1.7.2 | 13w36a | New world type 'AMPLIFIED' is added. | ||
1.8 | 14w17a | New world type 'Customized' is added. | ||
14w26a | New world type 'Debug Mode' is added. | |||
Pocket Edition Alpha | ||||
0.9.0 | Added Flat world type. | |||
Added Infinite world type. | ||||
Added Old option. | ||||
0.16.0 | build 1 | Removed old world type. | ||
build 5 | Added back old world type. | |||
Console Edition | ||||
TU5 | CU1 | 1.0 | Patch 1 | Added Superflat world type. The Nether is also flat in this world type. |
Added Small, Medium, and Large world types. | ||||
CU36 | 1.38 | Added Amplified Terrain option (Xbox One and PS4 only). |
Issues[επεξεργασία | επεξεργασία κώδικα]
Issues relating to “World type” are maintained on the issue tracker. Report issues there.
See also[επεξεργασία | επεξεργασία κώδικα]
- Options, for further customizing your Minecraft experience.