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This template uses Module:Sprite, with data stored in Module:EnvSprite and Module:EnvSprite/IDs.
These scripts are written in Lua. Please see wp:Lua and mw:Extension:Scribunto to learn more.

This template displays an environment sprite from the following sprite sheet:

EnvCSS

The spritesheet.

Parameters[]

Name Usage
{{{1}}} Sets the sprite. Spaces within this parameter are replaced with dashes and letters are made lowercase.
Value may be a name or a number, though names are preferred
{{{link}}} Sets the link for the sprite and the optional text. If unset or set to none, no link is added
Supports both internal and external links
{{{text}}} If set, the value is displayed as text after the sprite.

Examples[]

Code Result
{{EnvSprite|sun}}
{{EnvSprite|moon}}
{{EnvSprite|day-night}}
{{EnvSprite|map}}

Full list[]

Here is a full list of environments:

Landscape

    • basin
    • beach
    • biomes
    • buffet-mode
    • buried-treasure
    • cave
    • cavern
    • chorus-tree
    • embankment
    • end-islands
    • far-lands
    • floating-island
    • fossil
    • glowstone-cluster
    • gravel-beach
    • hill
    • huge-mushroom
    • ice-spike
    • iceberg
    • island
    • lake
    • lava-lake
    • lava-sea
    • lava-spring
    • mineral-vein
    • ore-vein
    • moss-stone-boulder
    • mountain
    • nether-cave
    • ocean
    • ravine
    • river
    • spring
    • stone-beach
    • tree

Gameplay and transport

    • crawling
    • crawling-boxer-alex
    • suffocation-prevention
    • suffocation-prevention-alex
    • sitting
    • sitting-cyclist-steve
    • sneaking
    • sneaking-steve
    • sprinting
    • sprinting-alex
    • swimming
    • swimming-tennis-alex

Structures

    • abandoned-badlands-mineshaft
    • badlands-mineshaft
    • abandoned-mineshaft
    • mineshaft
    • beacon-pyramid
    • brick-pyramid
    • conduit
    • conduit-frame
    • coral-reef
    • desert-pyramid
    • desert-temple
    • desert-well
    • dungeon
    • enchanting-library
    • end-city
    • end-gateway
    • end-portal
    • exit-portal
    • fortress
    • nether-fortress
    • igloo
    • jungle-pyramid
    • jungle-temple
    • mansion
    • woodland-mansion
    • monument
    • ocean-monument
    • nether-portal
    • nether-reactor
    • obsidian-pillar
    • obsidian-platform
    • pillager-outpost
    • stone-platform
    • stronghold
    • swamp-hut
    • witch-hut

Dimensions

    • dimensions
    • overworld
    • the-end
    • the-nether

Environment

    • clouds
    • day
    • day-night-cycle
    • first-quarter-moon
    • fog
    • full-moon
    • moon
    • last-quarter-moon
    • light
    • midnight
    • new-moon
    • night
    • noon
    • ocean-ruin
    • ocean-ruins
    • underwater-ruins
    • rain
    • shipwreck
    • snowfall
    • winter-mode
    • sun
    • sunrise
    • sunset
    • the-void
    • void
    • thunderstorm
    • waning-crescent-moon
    • waning-gibbous-moon
    • waxing-crescent-moon
    • waxing-gibbous-moon
    • weather

Types

    • amplified
    • debug
    • debug-mode
    • default
    • large-biomes
    • superflat

Miscellaneous

    • altitude
    • ambience
    • c418
    • daniel-rosenfeld
    • loops
    • music
    • sound
    • sounds
    • blocks
    • chunks
    • entities
    • explosion
    • fluids
    • liquids
    • items
    • map
    • mobs
    • player
    • renewable-resources
    • surface
    • world-border
    • world-boundary

Removed

    • customized
    • indev-house
    • mossy-indev-house
    • old-indev-house
    • obsidian-wall
    • sky-dimension
    • village

See also[]

[view | edit | history | purge]The above documentation is transcluded from Πρότυπο:EnvSprite/doc.
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