This template uses Module:Sprite, with data stored in Module:EnvSprite and Module:EnvSprite/IDs.
These scripts are written in Lua. Please see wp:Lua and mw:Extension:Scribunto to learn more.
These scripts are written in Lua. Please see wp:Lua and mw:Extension:Scribunto to learn more.
This template displays an environment sprite from the following sprite sheet:
Parameters[]
Name | Usage |
---|---|
{{{1}}}
|
Sets the sprite. Spaces within this parameter are replaced with dashes and letters are made lowercase. Value may be a name or a number, though names are preferred |
{{{link}}}
|
Sets the link for the sprite and the optional text. If unset or set to none , no link is addedSupports both internal and external links |
{{{text}}}
|
If set, the value is displayed as text after the sprite. |
Examples[]
Code | Result |
---|---|
{{EnvSprite|sun}} |
|
{{EnvSprite|moon}} |
|
{{EnvSprite|day-night}} |
|
{{EnvSprite|map}} |
Full list[]
Here is a full list of environments:
Landscape
basin
beach
biomes
buffet-mode
buried-treasure
cave
cavern
chorus-tree
embankment
end-islands
far-lands
floating-island
fossil
glowstone-cluster
gravel-beach
hill
huge-mushroom
ice-spike
iceberg
island
lake
lava-lake
lava-sea
lava-spring
mineral-vein
ore-vein
moss-stone-boulder
mountain
nether-cave
ocean
ravine
river
spring
stone-beach
tree
Gameplay and transport
crawling
crawling-boxer-alex
suffocation-prevention
suffocation-prevention-alex
sitting
sitting-cyclist-steve
sneaking
sneaking-steve
sprinting
sprinting-alex
swimming
swimming-tennis-alex
Structures
abandoned-badlands-mineshaft
badlands-mineshaft
abandoned-mineshaft
mineshaft
beacon-pyramid
brick-pyramid
conduit
conduit-frame
coral-reef
desert-pyramid
desert-temple
desert-well
dungeon
enchanting-library
end-city
end-gateway
end-portal
exit-portal
fortress
nether-fortress
igloo
jungle-pyramid
jungle-temple
mansion
woodland-mansion
monument
ocean-monument
nether-portal
nether-reactor
obsidian-pillar
obsidian-platform
pillager-outpost
stone-platform
stronghold
swamp-hut
witch-hut
Dimensions
dimensions
overworld
the-end
the-nether
Environment
clouds
day
day-night-cycle
first-quarter-moon
fog
full-moon
moon
last-quarter-moon
light
midnight
new-moon
night
noon
ocean-ruin
ocean-ruins
underwater-ruins
rain
shipwreck
snowfall
winter-mode
sun
sunrise
sunset
the-void
void
thunderstorm
waning-crescent-moon
waning-gibbous-moon
waxing-crescent-moon
waxing-gibbous-moon
weather
Types
amplified
debug
debug-mode
default
large-biomes
superflat
Miscellaneous
altitude
ambience
c418
daniel-rosenfeld
loops
music
sound
sounds
blocks
chunks
entities
explosion
fluids
liquids
items
map
mobs
player
renewable-resources
surface
world-border
world-boundary
Removed
customized
indev-house
mossy-indev-house
old-indev-house
obsidian-wall
sky-dimension
village
See also[]
{{EnvLink}}
{{Environment}}
(navbox){{Sprite}}
{{BiomeSprite}}
{{BlockSprite}}
{{CommentSprite}}
{{EffectSprite}}
{{EntitySprite}}
{{EnvSprite}}
{{ItemSprite}}
{{InvSprite}}
{{SchematicSprite}}
- Module:Sprite
[view | edit | history | purge]The above documentation is transcluded from Πρότυπο:EnvSprite/doc.